Their first code, before they can write code.
5 days, ages 5–7. Drag-and-drop blocks, no typing. By Friday they've animated a character they invented and can tell you what a loop is.
FIRST-TIME CODERS
Building something on the screen, not just watching it.
Most kids 5–7 know how to scroll. Few have made the screen do anything back.
There's no typing. They snap code blocks together by hand. Same logic older kids will type later, in a form a 5-year-old can drag with one finger. Sequencing, loops, events. The grown-up names for things kids already understand: do this, then this, then again.
5 DAYS · AGES 5–7 · LAPTOPS PROVIDED
THE WEEK
What they build each day.
They open the editor, meet the blocks, and run their first program before snack break. By the end of the day, a character on screen says hello in their voice.
Sequencing. They line up steps in order and watch a character walk across the screen. When the order is wrong, the character does something funny. That's debugging, in the friendliest possible form.
Why drag the same block ten times when one loop does it for you? They learn the magic word ("loop") and watch their character dance, jump, and circle the screen.
Click to make it jump. Touch to make it sing. They wire up events and pick (or record) sounds to give their world a personality. Headphones go on.
They finish their first game or animation and show it to the class. Three minutes of stage time at age 6 is bigger than the project itself.
WHAT PARENTS ASK
"My child can't read fluently yet. Will they cope?"
Yes. Block-based coding is designed for pre-readers. The blocks have shapes and colours, and instructors read everything out. We pace each child individually. Max 6 to a teacher.
"Three hours is a long afternoon for a 5-year-old."
Three hours, broken up. Snack break, screen breaks, time on the floor between coding blocks. The day moves faster than parents expect because there's something new every 20 minutes.
"Do I need to bring a laptop?"
No. We provide laptops, software, and all materials. Just send a labelled water bottle. Earphones welcome but not required.
"What's next if my child loves it?"
Coding Fundamentals (ages 8–11) is the natural next step, but Early Creators graduates also continue in our regular Saturday programmes. We'll suggest the right path on Day 5.
"What's the cancellation policy?"
No cash refunds. You can reschedule to another Jun–Jul 2026 camp week, subject to seat availability. Bookings are non-transferable to another family. If your child misses a day, they can replace it during another week of the same camp. See our Terms of Sale.
They come home with their first animated character.
An animated character they invented. A first mini-game they built. A project file you can open at home. And a small but specific coding vocabulary: the words "loop", "sequence", and "event" used correctly by a 6-year-old.
JUNE–JULY HOLIDAYS 2026
Early Creators Camp
Same programme, every week. Pick the week that works for your family.
15 HOURS TEACHER-LED · LAPTOPS PROVIDED · 1 SHOWCASE PRESENTATION
"Mum, look what I made."
Five afternoons is enough time for a 5-year-old to start saying that.
JUNE–JULY HOLIDAYS · MON–FRI · 2:00 PM–5:00 PM
FLOOR 13 · 583 ORCHARD ROAD · SINGAPORE 238884
FOR OLDER SIBLINGS (8–11)
Coding Fundamentals
Five days of Scratch, ending with a game they design from a blank screen. Same afternoon slot, runs concurrently.
See the programme →